I had a failed attempt to take the build using mingw-w64 for windows 64 (respecting kern's intention to stick to linux for taking windows builds)before falling back to windows and visual studio..
May be because I was more familiar with windows and visual studio..
Somebody more familiar with mingw32 may be able to take a windows 64 bit build using ming-w64..
Moreover we may need to rework the NSIS installer to correctly install it in
Program Files folder instead of Program Files x86 folder in a 64 bit machine..
I am not sure whether rework is needed for this.. Please consider when you go for this..
From: Kern Sibbald [mailto:kern@xxxxxxxxxxx]
Sent: Thu 9/25/2008 8:57 PM
To: Josh Fisher
Cc: Riyas Y.; bacula-devel@xxxxxxxxxxxxxxxxxxxxx
Subject: Re: [Bacula-devel] bacula client for win 64bit needed
On Thursday 25 September 2008 16:10:47 Josh Fisher wrote:
> Kern Sibbald wrote:
> > Hello,
> > On Thursday 25 September 2008 12:09:11 Riyas Y. wrote:
> > ...
> >> In the latest Bacula source code the Visual Studio Configuration has
> >> fallen out of sync and taking a 64 bit build in windows using Visual
> >> Studio is not as easy..
> > Yes, keeping the Visual Stuido synchronized is not easy -- that is one
> > reason why we stopped using it. It required a lot of manual work then
> > building the release was manual, which is why we switched to
> > cross-compiling.
> > It looks like finding someone that can work on the 64 bit cross-compiling
> > is really needed.
> Using what toolchain?
We use the GNU and mingw cross tools. The most important piece is the GNU C++
compiler, and the version we are using produces only 32 bit cross compiled
code. I am not sure of the details, whether it is a different version of
the g++ compiler or a newer version that has an option for producing 64 bit
The whole process is described in src/win32/README.mingw32.
It is really quite easy to build the current Win32 version of Win32 on Linux,
and it is almost trivial to setup a build environment on any Linux machine
that does it.
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